Aftershock Maze Design

This page is for the discussion of layouts and designs of block towers and turrets for the Aftershock map.


All ground creatures enter via a single long ramp which slopes upwards toward the rest of the map. Due to the ramp's angle, towers such as the penetrator are rather ineffective at covering it. A well placed holo, however, does wonders!

Flying creatures enter from two places on the top left of the map: Between the two large rock formations on in the top left, and directly underneath (south) of the rock formation in the top left corner.