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Sanctum Wiki
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Bliskeblaske
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Bliskeblaske
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==Notes & tactics== * '''<big>Tower Strategies</big>''' **The [[Anti-Air|Anti-Air Tower]] is able to cause severe damage to them before they curl up and even when they are in this state, level 3 & overcharged towers still can cause damage. However, the simple level 2 [[Anti-Air|Anti-air]] can deal damage to Bliskeblaskes only if they aren't in defensive state. **Due to their exceptionally high armor when in defensive state, towers that do high damage in a single shot are good. [[Violator|Violators]] would always do damage to these lumes, regardless of what is their current state. The [[Lightning|Lightnings]]' high damage and bouncing shots make them potentially good picks against '''Bliskeblaskes''', due to their grouping behavior and slow movement, but their low range leads to the need of a Range spire and/or careful positioning, in the path of these flying lumes. **Like with all armored enemies, the armor-ignoring shots of [[Drone]] towers can be effective as well, but the drone's short range, coupled with the Bliskeblaske's flight can sometimes leave them out of range, similarly to the situation with [[Lightning|Lightnings]]. * '''<big>Player Strategies</big>''' **Their weakspot is an orange bump on the front of their head, between and below their two propellers. If they curl-up however, the weakspot becomes concealed. **High-powered weapons, such as the [[Sniper Rifle]], are the best at overcoming their armor. If using explosive or other area-of-effect weapons, one should be forewarned that the area damage can cause other nearby '''Bliskeblaskes''' to curl-up prematurely. **The [[Drone Launcher]] or any weapons using the [[Armor Shredder]] perk are quite effective as well. **The player might situationally want to evade hitting these lumes with manual fire even if they happen to penetrate further in the maze, since if towers can target them in range, they are likely to deal much more damage to these lumes if they are not in defensive state.
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