|Strength||Immune to body damage. Nearly immune to tower damage. Wobbly motion makes it hard to aim.|
|Weakness||Low HP. Low numbers.|
|Most Effective Weapon||Sniper|
The Bobble Head is completely immune to damage on the body, and only its head is vulnerable to damage. It swings its head from side to side as it walks, making it a challenge to hit.
Immune to all damage directed at non-critical spots such as the body, neck, and back of the head.
Slow Fields are helpful because they slow down all movement, including the side-to-side bobbing motion of the Bobble Head. This makes it easier to hit its weak spot. However, upgrading the slow field enough to be effective is quite expensive.
None of the shooting towers are effective against the Bobble Head because they rarely hit the weak spot. Consequently, the Bobble Sack should generally be killed before it reaches the towers; see Player Strategies.
In waves with other ground enemies, Bobble Heads should be eliminated quickly to prevent them from occupying the towers.
The Sniper works quite well, but landing consecutive shots can be difficult in a short time span. Since the Bobble Head's head sways left to right but not much forward and back positioning yourself to one side can make sniping much easier. You can also aim at the previous shot you took at a Bobble Head and shoot when its weak spot goes into your crosshair, because it always will go into the previous croshair.
The Assault Gun is fairly effective at close range, but it generally cannot inflict as much damage as an equally upgraded Sniper.
The Freeze Gun's ability to slow down or immobilize the Bobble Sack is especially useful for snipers, though you have to be very fast switching weapons, as the freeze effect only lasts for one or two sniper shots worth of time.
The REX is somewhat effective as The Old City update allowed Bobble Sacks to take damage from explosives. This feature may also apply to Mortars and other explosives, such as the Assault Gun's secondary fire*.
- It still has to make contact with the sack to do damage. Splash damage is very minimal to Bobble Sacks*
- Sanctum 2 sporting the same immunity to all damage directed to non-critical spots as they had in Sanctum. They remain passive towards the player, but will smash the core with their heads when in melee range. This however, leaves them rather vulnerable to attack when they crane back their heads to attack, making their heads an easy target. Bobble Heads return in
|Creatures||Walker · Big Walker · Runner · Charger · Tank · Hoverer · Bobble Head · Soaker · Blocker · Spore Pod · Glider · Dodger · Spitter|
|Towers||Block · Televator · Lightning · Gatling · Scatter Laser · Anti-Air · Mortar · Slow Field · Amp Field · Holo · Killing Floor · Violator · Penetrator · Kairos · Accelerator · Drone|
|Weapons||Assault Gun · Freeze Gun · Sniper · Shotgun · REX · Tesla|
|Maps||Mine · Bridge · Arc · Glade · Complex · Facility · Aftermath · Aftershock · Cavern · Slums · Christmas · Yogscave · Corporation · Invasion · Chasm|
|Game modes||Single player · Multiplayer · Survival|
|Strategy||Level Maze Designs · Weak Spot|
|Insane difficulty guides||Mine · Arc|
|Storyline||Web Comic · Elysion One · The Old City · Brightsiders|
|Characters||Skye Autumn · Sweet Autumn · Jacksson Whalebrook|
|Miscellaneous||Achievements · Options · Coffee Stain Studios · Game Updates · Soundtrack|