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Roadworks
Map Name
Roadworks
Region Stage Number
Giant Trees << 3 - 3 >>
Waves
10
Starting Resources Resources per Wave Total Resources
400 200 2200
Tower Bases in Field Starting Tower Bases Total Tower Bases
0 14 77

General information

  • Roadworks is the 3rd level of the Giant Trees campaign.
  • It starts with 400 resources & 14 bases
  • Every wave gives 200 resources.
  • Every wave gives 7 tower bases, except the final one.
  • Before waves 4 & 8 there are time limits, 1 minute each.
  • There are a total of 5 hidden Orange mines - 3 hidden at the back of the map through a tunnel between the lume spawns and in a direct path to the core, and 2 of them on the opposite end of the map (links in Youtube & Steam: [1], [2]). Each of them deals the same damage as a level 2 AR mine (9500)


Enemies

Wave 1


Wave 2


Wave 3


Wave 4


Wave 5


Wave 6


Wave 7


Wave 8


Wave 9


Wave 10


Trivia

  • The map has some Easter eggs (link to Youtube: [1])


Random notes, tips & strategies

  • In builds, that force enemies from the lower maze to walk the right path (the peripherial, 2nd one, closer to the core than the left peripherial one), the Screamer Matriarchs can become an extreme threat, since the core then at a certain point is in their attack range, and is is too difficult to kill them with towers or weapons or to kite them before they reach a dangerous range from the core
  • This is a relatively easy level as it gives many resources and tower bases throughout and is easy to create multiple mazes with powerful towers.
  • It's important to stay alive because towers cannot reach the lumes attacking the core in this level. Core perks cannot damage Hoverers & Bobble Heads
  • It's good to pick weapons to deal with the small enemies as you are going to need to focus your towers on the big ones even if you have a weapon such as the Shotgun which does well against the bosses and lumes. As with most maps, weapons that deal good single damage and good area damage work well for this map.
  • There are 2 bosses in this level and powerful towers & weapons can help dealing with them. AR or Rupture mines (gathered in one place), placed on the paths of the bosses can deal high damage to them, even kill them both, although this is a preferrable tactic vs the Patriarch, since the other boss is relatively easy
  • Closing off the shortest routes, that are closest to the core (the two middle ones and the other closer side) is a good way to make a long route for lumes and give you the more time to deal with them or wait for later spawns to arrive at your towers.
  • The Walker Patriarch is likely to take the shortest route to the core, destroying tower bases in the path. Stacking up tower bases where the boss spawns will slow it down, since it will need to destroy more. In a few builds and player positions, however, it is possible that the boss will decide to take the longer route, although this is an extremely rare occasion.
  • There are a few spots in this map where you can go through the floor so it's important to watch your step. In the path to the two orange mines, that are on the lower end of the map, it is easy to fall down through a small hole (crack) and even lose the mines


Videos with success in 5 Feats of strength, solo, with untouched core


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