Sanctum Wiki
Advertisement
Scatter Laser
Scatter Laser (Sanctum 2)
Rank 1 Rank 2 Rank 3
Total Cost 120 260 400
Damage per Shot 147 211 290
Shots per Second 2.5 2.85 3.3166
Range 2.5 3.0 3.5
Damage per Second 368 601 962
DPS per Resource 3.1 2.3 2.4

Overview

  • The Scatter Laser is a moderate tower that, as its name implies, attacks random targets within range. This cannot be modified by the targeting system.
  • Its rate of fire is greater than a Cannon's and less than a Gatling's.


Notes, tips & strategies

  • Its fast fire rate and random attack pattern make it good for taking down all but the heaviest of enemies, even in groups. The randomness of its shots ensures that it will not 'lock on' to armored enemies which may be impervious to its attacks.
  • Overcharging the Scatter Laser increases both its range and its damage, which makes it unique among the damage towers, but it is just 0,05166 range increase in blocks per 100 resources. (=approximately half-a-base range gain per 1000 resources)
  • Overcharging the tower has 27,59% of the cost efficiency of stacking numbers of level 3 Scatter lasers.
    • Since the overcharge efficiency is very low, Scatter lasers can be considered towers, capable mainly in games that don't have highly abundant resources, in the Campaign & Easy modes. As a comparison, the Gatling has a bigger dmg gain per shot when overcharging, while having ~twice the Scatter laser's attack speed. The range gain just can't overcome this weakness, so Scatter lasers are better at stacking in numbers of towers of level 3 than in overcharging even if they partially obstruct each other's sight, and with enough numbers, they can be effectively boosted with support towers like the Range spire & Amp.
    • Despite of this, in Survival the tower still can find little use, just as a little support vs Soakers, for a faster bloating & rendering them more vulnerable.
  • Amp spire correlations
    • Numbers of towers
      • A level 1 Amp adds more damage per resource than adding a 4th Scatter laser of level 3.
      • A level 2 or 3 Amp adds more damage per resource than adding a 5th Scatter laser of level 3.
    • Overcharging
      • A level 1 or 2 Amp adds more damage per resource than overcharging a sole Scatter laser.
      • A level 3 Amp adds the same amount of damage per resource as overcharging a Scatter laser to above 313 damage and adding such Amp before further overcharging makes for a bigger damage gain.
      • Overcharging the Amp adds the same amount of damage per resource as overcharging a Scatter laser to above 1000 damage and from then on, max dmg gain can be reached by putting equal amounts of resources between them.
    • These correlations are taken into account if the mentioned damage value is reached only via upgrading & overcharging, without Tinkerer, Engineer, Limiter removal, Core-tower synergy or already existing Amp spire. If any of these is in action, it is needed to calculate the damage, gained by pure overcharging/upgrading (or to remove the buffs) to see the real efficiency stats. Note that all these 5 mentioned buffs stack only additively (no multiplications).
  • The fire rate of the tower in-game is converted into shots per second this way: One in-game speed unit is 1/60 shots per second and therefore come the calculations:
    • a level 1 Scatter laser has 150/60 = 2,5 shots/sec (=150 shots per minute = 1 shot per 0,4 seconds), which is the same as the speed of a level 3 Focus;
    • a lvl 2 one has 171/60 = 2,85 shots/sec (=171 shots per minute ~ 1 shot per 0,35 seconds);
    • a lvl 3 laser has 199/60 ~ 3,32 shots/sec (=199 shots per minute ~ 1 shot per 0,3 seconds), which is almost half the fire rate of the Gatling.



Advertisement