This page is for the discussion of layouts and designs of block towers and turrets for the Glade map.

There are several things to consider when design a maze for Glade. Obviously, turret placements, number of turns and ease of navigability (for the player) should be considered. Additionally the spawnpoints for uneven amounts of mobs can be taking into account. Waves with uneven amount of mobs seem to spawn the extra mob on the left (west) side of the map. Waves coming from the right (east) side are slightly weaker overal

Side Path MapsEdit

  • A symetrical maze for glade
  • A snaking maze for glade
  • A pair of mazes, each suitable for either side of the map.

Side Path Map DiscussionEdit

If using the symetrical map, upgraded lightning towers placed around the center of each zone can hit enemies 4 times as they wind their way through the maze.

Layout Design ToolEdit

The follow image can be dropped into an image editing program and used to design / plan layouts for block and tower placement. All white squares with black borders are spots that blocks can be placed, any blocks that have borders of 1 pixel rather then 2 are raised and so cannot be crossed by land based creatures. Grey blocks with grey borders are paths creatures can walk on. Empty blocks that mobs cannot cross are marked with yellow so they are easier to differentiate.

Glade blank

2D layout of Glade.

Note: Click and copy the fullsize image rather then the thumbnail.