Healer | |
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Base Health: | 7,500 |
Speed: | Medium |
Armor: | 0 |
Overview[ | ]
- One of the two 'support lumes' added in the Road to Elysion DLC. The Healer is a flying lume with a small, hemispherical weakspot on its back. It ignores tower bases and will fly towards wounded lumes and "latch" on them with a healing beam, if the lume it is currently healing is killed, the Healer will pick another random lume to latch onto, selecting a wounded lume by preference.
- The Healer will never head towards the Core to attack it, similarly to Mutators.
- If all lumes in a wave except Healers and Mutators are killed, any surviving Healers & Mutators will self-destruct.
Notes & tactics[ | ]
- Healers appear only in 8 game maps - the ones from the 5th and 8th regions (i.e. from Coastline and Arc Islands).
- Multiple Healers on the same lume can make that lume extremely difficult to kill. As Healers cluster together if healing the same lume, area-of-effect attacks are extremely effective against them.
- Healers will not heal other Healers. However, they might start to heal Mutators and Mutators can mutate them and the "meeting" between Mutators and Healers can potentally be a real threat for an unprepared player.
Tower Strategies[ | ]
- In maps where Healers comes in large numbers, the Anti-Air Tower is recommended as it can handle them quickly before they can cause problems.
Player Strategies[ | ]
- REX and the Battle Rifle can be effective in dispatching groups of Healers.
- The Ballista and Plasma Rifle's secondary fire modes can quickly wound and kill Healers and other lumes around them.