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Healer
Healer
Base Health: 7,500
Speed: Medium
Armor: 0

Overview[ | ]

  • One of the two 'support lumes' added in the Road to Elysion DLC. The Healer is a flying lume with a small, hemispherical weakspot on its back. It ignores tower bases and will fly towards wounded lumes and "latch" on them with a healing beam, if the lume it is currently healing is killed, the Healer will pick another random lume to latch onto, selecting a wounded lume by preference.
  • The Healer will never head towards the Core to attack it, similarly to Mutators.
  • If all lumes in a wave except Healers and Mutators are killed, any surviving Healers & Mutators will self-destruct.


Notes & tactics[ | ]

  • Healers appear only in 8 game maps - the ones from the 5th and 8th regions (i.e. from Coastline and Arc Islands).
  • Multiple Healers on the same lume can make that lume extremely difficult to kill. As Healers cluster together if healing the same lume, area-of-effect attacks are extremely effective against them.
  • Healers will not heal other Healers. However, they might start to heal Mutators and Mutators can mutate them and the "meeting" between Mutators and Healers can potentally be a real threat for an unprepared player.

Tower Strategies[ | ]

  • In maps where Healers comes in large numbers, the Anti-Air Tower is recommended as it can handle them quickly before they can cause problems.

Player Strategies[ | ]

  • REX and the Battle Rifle can be effective in dispatching groups of Healers.
  • The Ballista and Plasma Rifle's secondary fire modes can quickly wound and kill Healers and other lumes around them.


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