This walkthrough is based entirely on using weapons and describes how I finished Mine on Insane difficulty with 100% core left.
I decided to go over this guide another time, because i wasn't happy with wave 04 being so hard.
- use the maze shown on the right, it has a good mixture of long lanes for easier sniping and some good spots that keep chargers slowed
- learn to run through this maze backwards without getting stuck
- you have to be quick with weapon changes (while running!)
- hitting weak spots is a requirement, especially for wave 4
- the basic rotation for weapons is use your freeze gun primary (slow), switch to sniper rifle and use all sniper bullets or switch to assault gun and use grenades or bullets without overheating it
- start to slow enemies immediatly when the wave begins; learn at which angle you need to fire your freeze gun slow to hit the first creeps that are far away
wave 01:upgrade sniper, assault, freeze
wave 02: nothing
wave 03: nothing
wave 04: upgrade sniper
wave 05: upgrade assault
wave 06: upgrade assault
wave 07: nothing
wave 08: upgrade assault
wave 09: upgrade sniper
wave 10: upgrade freeze
wave 11: nothing
wave 12: upgrade assault
wave 13: upgrade sniper
wave 14: nothing
wave 15: upgrade sniper
wave 16: upgrade freeze
wave 17: upgrade freeze
wave 18: upgrade freeze
wave 19: 14 lightning towers, upgrade 2 of them to 3
wave 20: upgrade 4 level 1 lightnings to level 3
tactic: just shoot them in the face while running backwards infront of them
difficulty: very easy
tactic: just alternate between slow (freeze primary) and one grenade (assault secondary)
tactic: fire 1 grenade and slow, repeat
tactic: sniper their weak spots and slow them while the sniper is reloading
24 Walkers + 30 Runners
tactic: snipe a few walkers at the beginning, then just slow + grenade
tactic: fire at their weakspots with assault rifle and use slow once in a while so your assault does not overheat. use the first spot with a few turns that slow them down to just stand there and get easy crits to weaken the whole wave. after the last ones passed through, immediatly teleport infront of the wave (should be right before they enter the topright part of the map). if they are not dead when you get to the bridge you may need to jump while moving backwards a few times (while firing them of course), so they don't hit you.
1 big Walker
tactic: start sniping and slowing him from the start, you will need the full maze to kill him
28 Walkers and 29 Runners
tactic: same as wave 5
26 Walkers and 19 Chargers
tactic: snipe a few walkers at the beginning, then start shooting chargers and keep running
most of the time (just like wave 6).
21 Tanks + 50 Runners
tactic: snipe tanks weakspot while slowing until runners catch up, then just slow + 1 grenade
until runners are dead. slow + snipe tanks again.
tactic: slow + snipe the first few walkers, then just slow + 1gren them until they're all dead
7 Big Walkers + 21 Chargers
tactic: same as wave 9
tactic: either snipe and slow them completely or use assault rapid fire on weakspot + slow
once they reach close range.
36 Walkers + 22 Tanks
tactic: slow + snipe tanks until walkers catch up, switch to 1gren + slow. when the walkers
are dead go back to slow + snipe or rapid fire
7 Big Walkers + 21 Tanks
tactic: sniper 6 is just overkill. slow + snipe
24 Chargers + 60 Runners
tactic: start by slowing runners, so they gather up quickly and try to snipe the first chargers.
gren + slow the runners until they're dead. this should happen before the chargers reach
the topright part of the map, where they're slowed most of the time. snipe + slow works
there very well.
39 Walkers + 24 Chargers
tactic: slow + snipe at the start and try to focus on the chargers. the walkers will catch up to
the chargers once again when you reach the topright part, switch to slow + 1gren there.
on the bridge this time the chargers catch up, switch back to snipe+slow and again back
to gren+slow when all chargers are dead.
7 Big Walkers + 21 Tanks
tactic: same as wave 15
21 Tanks + 24 Chargers
tactic: snipe + slow
1 Big Walker + 24 Walkers
tactic: slow + gren until walkers are dead, then snipe + slow to finish off the big one
|Creatures||Walker · Big Walker · Runner · Charger · Tank · Hoverer · Bobble Head · Soaker · Blocker · Spore Pod · Glider · Dodger · Spitter|
|Towers||Block · Televator · Lightning · Gatling · Scatter Laser · Anti-Air · Mortar · Slow Field · Amp Field · Holo · Killing Floor · Violator · Penetrator · Kairos · Accelerator · Drone|
|Weapons||Assault Gun · Freeze Gun · Sniper · Shotgun · REX · Tesla|
|Maps||Mine · Bridge · Arc · Glade · Complex · Facility · Aftermath · Aftershock · Cavern · Slums · Christmas · Yogscave · Corporation · Invasion · Chasm|
|Game modes||Single player · Multiplayer · Survival|
|Strategy||Level Maze Designs · Weak Spot|
|Insane difficulty guides||Mine · Arc|
|Storyline||Web Comic · Elysion One · The Old City · Brightsiders|
|Characters||Skye Autumn · Sweet Autumn · Jacksson Whalebrook|
|Miscellaneous||Achievements · Options · Coffee Stain Studios · Game Updates · Soundtrack|