The Shotgun is a close-range weapon that fires multiple pellets at once with a relatively high spread. Its secondary fire unloads multiple shells at once. Each shell contains eight pellets, which spread randomly when shot. The shotgun was introduced in the September 26, 2011 update.
The primary fire rate is approximately 1.1 shots per second, and the secondary fire loads one shell every second.
It is difficult to determine the exact damage of each shell, as pre-loading shells grants a small damage modifier for each shell loaded. In addition, another damage modifier is applied if the gun is fired from a close enough range.
|Damage per shell||136||240||416||760||1360||2912|
|Damage per pellet||17||30||52||95||170||364|
|Damage per second (approx., primary)||150||264||458||836||1496||3203|
|Damage per clip||544||1200||2496||5320||10880||23296|
Sanctum 2 Edit
- Primary Fire
- 8-pellet shot, deals more damage the closer you are.
- Secondary Fire
- Charge up for increased damage.
The Shotgun in Sanctum 2 hold six shells. Secondary fire mode loads an additional shell into the gun, and all pre-loaded shells are then fired at once with the left-mouse button. If you finish building your tower defenses earlier than your team in cooperative mode, you can use the time to pre-load your shotgun.
|Creatures||Walker · Big Walker · Runner · Charger · Tank · Hoverer · Bobble Head · Soaker · Blocker · Spore Pod · Glider · Dodger · Spitter|
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|Weapons||Assault Gun · Freeze Gun · Sniper · Shotgun · REX · Tesla|
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